It's amazing what's changed since the PSU era.
Type: Posts; User: Rayokarna
It's amazing what's changed since the PSU era.
[spoiler-box]http://i238.photobucket.com/albums/ff83/Rayokarna/pso20140911_174519_012.png[/spoiler-box]
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Yes, Cross over code from attack in Forest. Weirdly enough I had Theodore With me as the NPC from the Code: Attack.
I'm hoping so too, with the increase of the other PA buffs, Tool changes and Shifta Strikel it will be much better than before. Bullet Switch is probably Ra's best buff since it now makes them a very...
To be honest anyone doing it, wouldn't be doing it for damage and to be honest the damage would still be considerably low unless a lot of stuff changes. An improvement to Traps and tools will only...
It was possible before, now it's super easy.
Ranger Skill Tree Changes:
Upper and Poison Trap Booster now is now one SP to max
All trap and tool skills only take one SP to open them up.
Bind, Mirage and Panic bullet need 5SP to max.
Trap...
The best casting weapon Ranger has is Vibras Launcher, unfortunately Holy Ray is the only rifle to have T-Attack (and minimum really do be honest). Killing bonus is good for the most part but PP...
With PP Bullet Save + Territory Burst PP Save, while having 125 PP you can get off 12 casts of Zanverse until you hit 0 PP. You get 13 if you allow one tick of PP regeneration at the end.
Just my on-going and bulky design. Wish I had a better head though lol
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http://i238.photobucket.com/albums/ff83/Rayokarna/pso20140407_124307_004.jpg
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PSP2i Forces were borderline broken. Only to be outdone by PSP2 Braver.
When I went with the official Fukuoka meet up and spoke with the JP players there, they wish they could speak more English so they can communicate better, they tend to enjoy the sense of...
Money farming and found this yesterday. Possibly the best looking unit ever.
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http://i238.photobucket.com/albums/ff83/Rayokarna/pso20130730_000208_001.jpg
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When I went to the Fukuoka PSO2 Fan meet up there tends to be a lot of good will from other Japanese players to be honest. They tried to speak English to me most of the time and the only thing they...
Actually, a few melee skills were just completely OP over the rest. Quite a few ranged weapons did amazing damage.
All of that was fixed in PSP2i.
Totally agree.
This game does have flaws, no denying that, however the game has a lot more to it than PSO2. Even in Beta it feels more polished, more expansive and filled with a lot more...
I feel the same way. Episode 2 is the next big thing but it just sounds like a normal monthly update. If this was supposed to be a big deal, I would expect multiple areas at launch, new mission...
Down (Hold) Up + PA button...
To me it looks more like Dr Doom's Foot Dive as well.
Day's worth of work...
[spoiler-box]http://i238.photobucket.com/albums/ff83/Rayokarna/pso20130526_132241_000.jpg
http://i238.photobucket.com/albums/ff83/Rayokarna/pso20130527_030343_000.jpg...
The main ones atm are Poison and Burn really from what I can think of. Anything which adds extra tick damage.
Personally I use Freeze, but each to their own. I guess what ever covers holes in...
I've been using them for about two weeks since I started playing again, and even with the nerf I still find them fun. Putting all the points into Damage mods and Weak Shot kinda kills any sense of...
I knew something was strange. I recently started playing again and I haven't played since before the Subclass update. I don't remember traps being that slow. You still playing Flowen?
Helpful...
Totally forgot about the JP wiki actually. I'll spend some more time digging up info on there. Thanks anyway.
A bit of strange question but I'm not exactly too sure how trap damage works in general and how it's calculated. It's vague on how it works but I have a small idea what Tool Mastery and Upper Trap...
For me the Guard Stance + War Cry change is probably the best thing in that patch balance wise (Over looking Fury Stance damage stuff that everyone knows about). It's a shame nothing really requires...
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