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  1. #1
    Dagger Specialist
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    ^Title^
    Disclaimer: This is my opinion fro what I've seen

    Figunner, Protranser, Guntecher and finally Wartecher (with the 2 upcoming S ranks) are fine and dandy.

    Everything else needs some tweeking...

    How to fix Fortefighter:
    -Fix the Slicer PA, 'Chikki' and then everything with this class is fine.

    How to fix Fortegunner:
    -Improve Rifles (maybe a firing rate increase?)
    -Give them a firing rate increase with ALL guns

    How to fix Fortetecher:
    -Improve Rods ( which is actually happening )
    -See Acrotecher

    How to fix Acrofighter:
    -Fix the Slicer PA, 'Chikki'
    -Lower their stats a bit (Wartecher is supposed to be the best survivable Hunter and Acrofighter an agile hunter with heightened reflexes... so why do Acrofighters beat all classes but Fortefighter in Defence?)

    How to fix Acrotecher:
    -Remove S rank Wands (Why? this will fix their problems with teching damage being too high compared to FT, plus they are supposed to be using their magic beside their melee weapons ie: whips and single daggers with a Madoog. Not to mention they are supposed to to specialize in support techs... so why do they need the Wand (relatively high TP low PP). Not like ppl would miss S rank Wands... Sheldote , the A rank Wand, has kick ass TP =/

    Then all's good in the world.

  2. #2
    Douche of Tears Ffuzzy-Logik's Avatar
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    Where's the "give WT 30 support so it isn't useless" part?

  3. #3

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    How to fix Fortetecher:
    -Improve Rods ( which is actually happening )
    -See Acrotecher
    --------------------------------------------------------------------
    I agree you make sense....im not going to kill you

  4. #4
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    People grow up I guess
    Not everyone though.

    Staying away from unneeded hostilities, Wartecher doesn't need and shouldn't have lvl 30 support. At this point All I'd really want is slightly higher ATP (so we aren't rivalled by PT or AT >_> ) or higher TP. But we don't need it.

  5. #5
    RAcast v2.03 amtalx's Avatar
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    On Fortegunner:
    I don't really think that Rifles need a boost. Not a serious one anyway. The only thing that needs to happen eventually is that Rifle damage needs to exceed Twin Handgun damage, or at least break even. We have yet to see higher rank Rifles perform though, so who knows. Maybe ST has something up their sleeve. Either that, or give us SE5. Increasing our rate of fire would make us too powerful.

  6. #6

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    On 2007-12-04 08:53, Kimil wrote:
    How to fix Fortegunner:
    -Improve Rifles (maybe a firing rate increase?)
    -Give them a firing rate increase with ALL guns
    *thinks about the Seed Guardian's Rifles*

    Tempting....

  7. #7
    The Unofficial PSOW Lolibrarian
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    To fix Fortecher:
    -Increase the TP modifier of all spells at 31+ by about 10%
    -Adjust Rods to be useful (probably a 30% TP increase and 15-20% PP increase)
    -Allow spells to hit multiple hitzones of large enemies (this should apply for all classes with offensive spells, mind you)



    <font size=-1>[ This Message was edited by: Remedy on 2007-12-04 09:28 ]</font>

  8. #8

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    [quote]On 2007-12-04 09:27, Remedy wrote:
    To fix Fortecher:
    -Increase the TP modifier of all spells at 31+ by about 10%
    -Adjust Rods to be useful (probably a 30% TP increase and 15-20% PP increase)
    -Allow spells to hit multiple hitzones of large enemies (this should apply for all classes with offensive spells, mind you)
    ------------------------------
    I was sad when i hit diga level 31....
    theres a bunch of good ideas,
    which spells you think would be able to hit multi zones? Ra?, Gi? Dam?

  9. #9
    RAcast v2.03 amtalx's Avatar
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    On 2007-12-04 09:27, Remedy wrote:
    To fix Fortecher:
    -Increase the TP modifier of all spells at 31+ by about 10%
    -Adjust Rods to be useful (probably a 30% TP increase and 15-20% PP increase)
    -Allow spells to hit multiple hitzones of large enemies (this should apply for all classes with offensive spells, mind you)
    That's WAAAAAAY too much. You're a techer not a one man army. Just because techers are physically frail doens't mean they should be able to wipe the floor with everything before it gets within 10 feet.

  10. #10
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    On 2007-12-04 09:32, amtalx wrote:
    On 2007-12-04 09:27, Remedy wrote:
    To fix Fortecher:
    -Increase the TP modifier of all spells at 31+ by about 10%
    -Adjust Rods to be useful (probably a 30% TP increase and 15-20% PP increase)
    -Allow spells to hit multiple hitzones of large enemies (this should apply for all classes with offensive spells, mind you)
    That's WAAAAAAY too much. You're a techer not a one man army. Just because techers are physically frail doens't mean they should be able to wipe the floor with everything before it gets within 10 feet.
    Agreed. The first point you made though is on the right track...

    make 31+ Attack Spells better.

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