http://www.psuxxx.info/uploader/src/up1127.jpg
it is 11* version
http://www.psuxxx.info/uploader/src/up1127.jpg
it is 11* version
ok i had some time to really use MF in some normal missions. they are pretty damn good! first off, my defense feels incredible. the stat boosts are nice but its so much more stamina than cast w/ suv, that really helps too.
gi techs are as strong or stronger than ra techs, cast super fast and have SE 5. they are just amazing. just run into the middle of a pile of monsters and safely spam away, molesting them all.
as for hold techs, if you take advantage of the new invincibility from just counter, it will last the entire duration of the tech. i was using megiverse in white beast and i was completely invincible the whole time. tomorrow i am gonna use that 420 magic power concentrate unit and do it again, hehe :P
Quit PSO2
Okay, from what I see with all the class, FM doesn't turn bad just as my expected. The TD range become shorter make them doesn't transport as fast as they used to be, but it is still fast enough. MF seem to change more dramatically compare to other classes, The gi-spell make MF become more expert in fighting 5+ enemies than they used to be. (in my opinion, gi-tech is better than Ra-tech now, unless you need a safe spot) The high Eva become more useful when they can cast dam-tech in invincible mode.
So after this update,
-Fighter class get adventage in killing big enemy and bosses, and TD still make them transport faster than non-TD users.
-Gunner is the best to kill single target enemy or line up enemeis.
-Techer is the best fighting large group of enemies together that is not dark. (since fighter's Jabroga for 5+ targets now can miss a lot!)
Note: still waiting somebody to get limit break!
so did sega decide to scrap that guardians cash idea... or did they actualy add it with this update :s
What about longbows and PT? Can you ask a PT please Arika? Dying to know.
Spoiler!
omg that's hot!
I don't need a signature pic, I would end up changing it all the time.
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