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  1. #471
    Curiously attractive for a fish man Zorafim's Avatar
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    I just wanted to make sure I understand all this.

    PA+ means your PA levels go up by 10 levels, and does nothing if your skill is lv50 or if you have no skill in said weapon?
    Limit Break only effects a single tech, as opposed to an entire group of techs, and does nothing to PA level?
    Elemental Weapon adds to your weapon's elemental percentage, no matter which element it is? Shame, I was hoping to avoid relying on elements...
    Enhance Weapon increases the chance of critical hits for non-S rank weapons?
    Common Mastery increases the damage done by C rank weapons?
    Guard Crush does a knockdown whenever you block?
    Elemental Field increases the elemental percent of your line-shield?
    Rapid React increases your evasion stat?
    Ragan's Breath increases your HP?
    Solid Body makes you immune to inturruping stuns, but does nothing to knockdowns, knockups, and knockbacks?
    Middle Grade Trap increases the damage done by G-traps?
    Middle Grade Pharmacy increases the damage healed by mates, maybe moons, and no other items?
    Provoke makes you the target of enemy spawns?
    Photon Crafter restores health when casting techs?


    This looks like it's favoring mastertecher by a small margin, especially newmans. Evasion boost, interrupts the enemy when you block it, and makes you invincible when you counter it. Not to mention the increased damage by, seemingly, simple techs to put them more on par against single target. I'm not sure if elemental weapon works on techs, but that would definitely be another advantage if so. Plus, they can work more on their common defense by increasing their HP and their resistance to stuns, and restore lost health after casting.

    As for fighters, it looks like we finally lose some favoritism. We'll be boosted as much as anyone else with the elemental bonuses, though the lazier of us (IE: myself) won't get any boost at all from this. Fighmasters gain no bonus to PA+, Enhance Weapon, nor common mastery, though I can see how this can be good for those of us who use a weapon our type doesn't have an S rank on. We tend to not focus on evasion as much, and I know I'd rather not evade an attack half the time, though I suppose newman acrofighters would like these boosts to it.
    Of course, it seems like we'd love to have Ragans Breath and Solid Body to make us even more unstoppable in the battlefield. Some of us may like Provoke, so they can simply spam AoEs all day and not have to run up to the enemies.


    Overall, I have to say this might just be implemented fairly well. Though fairly basic enhancements, they can really show a boost to those who only want to focus on one class on a character, and are willing to pimp that character out.

  2. #472

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    elemental weapon... interesting... maybe you can get 100% :P that would be funny...

    enhance weapon might be nice for my GT... her card would be much more powerful...

    otherwise i dunno... none of this sounds amasing really... although i think this system is good... but perhaps better on a much larger scale... that would create some specialisation... to go along with the much harder missions in my perfect PSU world...

    where is that list anyway..? id like to read the original if there is one :P
    EDIT: foudn it :S so yeah... how many of these can you get anyway...
    also i just thought... that c rank one... might not be as bad as youd think with all the lvl20 stuff... also... how will FM etc. work at lvl 20?
    Last edited by garjian; Mar 31, 2009 at 06:06 PM.

  3. #473

    Default

    Quote Originally Posted by Ffuzzy-Logik View Post
    So I guess it is safe to assume that Boma Duranga now beats the shit out of Jabroga against bosses, yes?
    Beats the shit out of you as well. Better hope there's no critical.

  4. #474
    Get busy living or get busy dying.

    Sylpheed - Beast Acrofigher 130/20
    Crimson - CAST Fortegunner 130/20

  5. #475

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    PA+ means ALL your PA levels can go up? Or just a certain amount?

  6. #476

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    Someone posted a screenshot earlier, and it looked like the item only gave a +5 to the PA level of the weapon you choose. Like, a Fortefighter, who caps at 40 for attacks PA's, could increase is sword PA limit to 45 instead.

    Unless I read the thing wrong, which is possible. Anyone want to confirm?

  7. #477

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    +5 levels to the PA cap of a certain weapon type. only works for those weapons the job has, obviously, and masters don't get this option at all. presumably these will fall into the weapon proficiency category which has limits based on race (20 for human, 15 for newman, 10 for cast/beast).

  8. #478

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    So basically, all technics get about a 10% increase in damage with the exception of a few. (barta was one that didnt change i believe.) Gi spells with increased dmg + Status Effect Rapage is QUITE impressive.

    Its good the Gi spells got upgraded. They were my favroite, although they sucked in damage compared to everything else and were more dangerous to use than Basic / Ra spells. But its about time they gave you rewards for being retarded enough to suicide your force.


    Alot of these updates put Lv 40 technics at the power of the Lv50 technics of our version. Some of them at lv 40 are even past their lv 50 forms, like Gifoie. (i assume since PsuWiki doesnt have the Tech%ages of the lv 50 technics, they were all just 10% more than their lv 40 forms?

    Interesting. Someone confirm what the Limit Breaks do, please.

  9. #479
    エターナルブレイバー milranduil's Avatar
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    To sum up and clear confusion, these were the changes before and after Lvl 50 techs:

    Foie/Diga->SE Lv 5
    Radiga->Obtains SE Poison Lv 3
    Gifoie/Gibarta/Gizonde gain 10%
    Gidiga gains 20%
    Gifoie/Gibarta/Gizonde->SE Lv 5
    Gidiga->Obtains SE Silence Lv 5
    Barta/Zonde->SE Lv 4

    Only gi techs gained an actual power boost. All do higher damage because of the 400 TP boost.

    EDIT: Oh and Gi techs cast faster.

  10. #480
    Love is all ar♥und ♪~ Arika's Avatar
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    Quote Originally Posted by fay View Post
    ra diga has poison, nice!

    only thing that would make all of that better is if megid has a SE5
    SE5 and double cast with limit break : megid would be like PSO broken megid again, so it is alright at SE4.

    Quote Originally Posted by Zorafim View Post
    I just wanted to make sure I understand all this.

    PA+ means your PA levels go up by 10 levels, and does nothing if your skill is lv50 or if you have no skill in said weapon?
    Limit Break only effects a single tech, as opposed to an entire group of techs, and does nothing to PA level?
    Elemental Weapon adds to your weapon's elemental percentage, no matter which element it is? Shame, I was hoping to avoid relying on elements...
    Enhance Weapon increases the chance of critical hits for non-S rank weapons?
    Common Mastery increases the damage done by C rank weapons?
    Guard Crush does a knockdown whenever you block?
    Elemental Field increases the elemental percent of your line-shield?
    Rapid React increases your evasion stat?
    Ragan's Breath increases your HP?
    Solid Body makes you immune to inturruping stuns, but does nothing to knockdowns, knockups, and knockbacks?
    Middle Grade Trap increases the damage done by G-traps?
    Middle Grade Pharmacy increases the damage healed by mates, maybe moons, and no other items?
    Provoke makes you the target of enemy spawns?
    Photon Crafter restores health when casting techs?


    This looks like it's favoring mastertecher by a small margin, especially newmans. Evasion boost, interrupts the enemy when you block it, and makes you invincible when you counter it. Not to mention the increased damage by, seemingly, simple techs to put them more on par against single target. I'm not sure if elemental weapon works on techs, but that would definitely be another advantage if so. Plus, they can work more on their common defense by increasing their HP and their resistance to stuns, and restore lost health after casting.

    As for fighters, it looks like we finally lose some favoritism. We'll be boosted as much as anyone else with the elemental bonuses, though the lazier of us (IE: myself) won't get any boost at all from this. Fighmasters gain no bonus to PA+, Enhance Weapon, nor common mastery, though I can see how this can be good for those of us who use a weapon our type doesn't have an S rank on. We tend to not focus on evasion as much, and I know I'd rather not evade an attack half the time, though I suppose newman acrofighters would like these boosts to it.
    Of course, it seems like we'd love to have Ragans Breath and Solid Body to make us even more unstoppable in the battlefield. Some of us may like Provoke, so they can simply spam AoEs all day and not have to run up to the enemies.

    you have only 1 slot to insert ability in each category I think.

    For example, you can't get Ragan breath, solid body, elemental field, Rapid react at the same times, because all of them use body slot.

    But when you get elemental field level 1, you can get elemental field lv 2 with increase more % too (cost more AP).

    For masterforce, they def and HP are helpless low anyway, I would up the rapid react level only for the "kill or being killed" case. enhance the high eva even more, and do the invincible megiverse. But of course, limit break skill come first.
    Last edited by Arika; Mar 31, 2009 at 09:26 PM.

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