Artistically I'll go ahead and say that I'm really not fond of this Phantasy Star game. Its better than PSU in some ways, but PSO hit their art style perfectly.
PSO's enemy, area, and character designs were very similar to todays Metroid Prime games, they have this very utilitarian feel. Im not saying that every idea in PSO or MP make sense, but the environments and such just felt "real". Like if that tech existed then thats how the world would look. It was really nice and I appreciated it a helluva lot more than the absurd dorky anime style of PSU, as well as a bit more than this chibi style in PSZ.
Dont get me wrong though, I full understand why they went this route with PSZ, its definitely better suited for a portable game. The characters are more stylized allowing for a lower polygon count while still keeping their individual flair. One classes silhouette is intantly recognizable from another's, and thats extremely important in a Multiplayer game.
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