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  1. #1
    PSO-W leаder AND оwner Sp-24's Avatar
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    Quote Originally Posted by Geistritter View Post
    This discussion raises a good point, though; Chain Combo is obnoxiously situational and difficult to use. It may be Son of Weak Shot, but I might skip it because of the pain in the butt it can be. I'd probably be better served ignoring the righthand skills altogether.
    Yeah, Chain Trigger is not what I'd call an essential skill for a Gunner. But, then again, Gunners have barely anything to pick from - Gear is an almost must, Zero Range Advance is a might, Attack PP Restorate is a probably should, and that's about it. Judging from the data that Japanese players are providing, Showtime isn't something you should be excited about, Aerial Advance, with it's 1.2 modifier, is very underwhelming... And you are only left with Chain Trigger and stat ups.

  2. #2

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    Gunner desperately needs a Step Attack type of thing.

  3. #3
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    Quote Originally Posted by Geistritter View Post
    Gunner desperately needs a Step Attack type of thing.
    Word.

  4. #4

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    Now, now, we already made out like bandits with our Matrix flip and its ridiculous invincibility frames. >.>

  5. #5
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    Well, it doesn't necessarily need an invincibility (though I won't mind it having that one bit).

  6. #6

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    Overall it's a fun class, but deeply flawed. Fighter's a late bloomer, but at least it can contend eventually - although I think the people who like daggers are out of their damn minds.

    Gunner's too busy arguing with itself to do anything consistently useful, though, and it's seriously lacking in diversity. Rifles are almost completely useless on it, not that they were great to begin with, and while Gunslashes are still good - not that people use them - all classes can utilize them, so it's not really worth mentioning in the class' favor, and almost nothing in its skill sheet benefits anything but machine guns, besides. Seems all the effort went into finding ways to turn John Woo movies and The Matrix into a class.

    At least it's hard to hit, and entertaining to keep that way.

  7. #7

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    About Dead Approach, I've used it, as it's name suggests, as an approach, but I was more of wondering if there was any other uses besides that. It certainly doesn't seem to combo.

  8. #8

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    Quote Originally Posted by IndigoNovember View Post
    About Dead Approach, I've used it, as it's name suggests, as an approach, but I was more of wondering if there was any other uses besides that. It certainly doesn't seem to combo.
    Dead approach is currently my favourite PA for GU. I'll list some of its uses:

    -Can be used as a quickmove ability, much like rodeo drive. Much better as it only costs 25PP.

    -It knockbacks enemies, and into the air as well, allowing you to set up for Aerial Advance.

    -Knockback puts distance between you and the enemy.

    -Due to traveling distance and speed, it can be used defensively as well, to escape from clustered mobs, etc. Again, knockback helps blast a way though.

    -It is excellent for zoning in on a chain break, especially for bosses which have weakspots on their back (e.g. caterdan/vol). Due to its speed, distance and horizontal locking, I find it a lot more accurate and effective in connecting with a chain break, in comparison to other GU PAs, such as messiah time.

    -Due to it's 25PP cost, as well as it's speed, you can use it 4 times on one chain break, leading to terrible, terrible, damage.

    -Dat sound.

    -Dat Royal Guard Break from DMC.

    Also, unrelated, but a nice PA combo I came up with: Aerial Shooting -> Reverse Tap -> That "spinning while shooting in the air" PA (Bullet Squall I think).

    And....about Showtime, what does it mean by "increased hate"? Does it mean aggro?

    One more thing! About Aerial Advance, it supposedly increases your damage against airbourne enemies. What about enemies larger than you (ie, you are shooting upwards)?
    Last edited by Limbo_lag; Sep 15, 2012 at 09:34 AM.
    Almost 10 years later. Still forever sleep deprived.

  9. #9

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    Quote Originally Posted by Limbo_lag View Post
    Dead approach is currently my favourite PA for GU. I'll list some of its uses:
    -Due to it's 25PP cost, as well as it's speed, you can use it 4 times on one chain break, leading to terrible, terrible, damage.
    quick question:

    you can use several PA attacks in one chain trigger?
    i thought that after you break the chain the next PA attacks are normal damage

  10. #10

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    Quote Originally Posted by kyojin View Post
    you can use several PA attacks in one chain trigger?
    i thought that after you break the chain the next PA attacks are normal damage
    I think you can get more than one in before the whole thing ends if you're quick.

    According to Japanese wiki's:

    -Zero Range Advance is 115% at 10
    -Aerial Advance is 120% at 10

    Hmm, most of my Photon Art setup seems to revolve around launching enemies. Guess I might try Aerial Advance...

    Also Showtime only lasting 30 seconds and having a 1 minute cooldown at all levels makes me a bit wary about getting it.
    Last edited by IndigoNovember; Sep 15, 2012 at 11:15 PM.

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