I used Hero for some Easter runs/Free Field and here are my quick impressions:
-Rising Slash's damage bump is noticeable, but since I only use the initial part for Rising Edge x2 + Normal 3 loops, I wasn't able to see what the damage is like when you hold it
-Second Edge still feels stiff, but its iframes on startup actually kept me from getting hit when I was doing jump-cancelled Second Edges on mobs
-Final Storm's extended range is great on top of the guard frames added on startup. I still think Brightness Edge beats it for overall mobbing though. At least now TMGs have a half-decent mobbing option now outside of situational BNS setups
-Moment Trick's increased damage is nice. Using SWiki's values, its DPS would be around 1403, which is still lower than Vapor Bullet x2 + Normal 3 (1589) and Racer Edge x2 + Normal 3 loops (1789). Not bad damage in between fishing for BNS counters for aggressive enemies or you have a straight shot on a weakpoint
-Movement during Talis normals/step attack/Jet Wheel is awesome! It's one of the best buffs this patch IMO
-Jet Wheel's suction seems to be in between uncharged and charged Zondeel (leaning towards charged). It's difficult to eye the distance differences though
-Wise Hound damage seems to be really good now? This PA might legit be good now if you can get multiple markers on an enemy
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