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  1. #1
    Mercenary Moffen's Avatar
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    Quote Originally Posted by AirinMikune View Post
    It would be cool if it has a separate skill tree where you can strengthen melee/range/tech by paying the appropriate class cubes
    I hope not.
    I'd like a class that uses all 3 atk types effectively,not shafting half the PAs bc the others do better damage with the classes multipliers.
    Spoiler!

  2. #2

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    Hero twin machine guns.jpg

    so TMG photon arts use right...

    but the Talis weapon action is awesome that can warp

  3. #3
    Legendary One Poyonche's Avatar
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    I didn't understand what the skill, the one they showed in the 2nd trailer, does. Is it used to do some combos or something like this ?

    Still can't wait for this class that leave a better impression that SU did.
    Quote Originally Posted by GHNeko View Post
    oh boy cant wait for this class to be op on release and for everyone and their mom to run only this class for a week and failing all the EQs.

  4. #4
    PSO2 Trope Curator Altiea's Avatar
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    "Hey guys, remember Buster from Phantasy Star Nova? We're gonna copy paste it into PSO2 and not call it Buster and give it magic weapons."
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  5. #5

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    I'm hyped with this new class, especially the weapon-switchable PAs. I've been wanting that since eps 1.

  6. #6

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    It's funny that they're calling it an advanced class. If you recall, Fi/Gu/Te were considered advanced classes before they opened up the locked feature. Bo would have fallen into that category too right under Br but that's when they decided to unlock all the classes. Now they go back to an unlock feature and they're calling it advanced?

    The next Frankenclass will be unlocked by mastering all tech classes, a supreme techer. And so on.

  7. #7

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    few things i noticed in the video:
    1:at the 3:40 mark you can see the talis user has a double jump
    2:at the 4:20 mark, twin mechs user gets smacked in the air, does a midair just recovery into reloading.
    3: they have some sort of stance they activate before fighting.

  8. #8

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    Quote Originally Posted by Tenlade View Post

    few things i noticed in the video:
    1:at the 3:40 mark you can see the talis user has a double jump
    2:at the 4:20 mark, twin mechs user gets smacked in the air, does a midair just recovery into reloading.
    3: they have some sort of stance they activate before fighting.
    Something I just noticed in the video: at ~1:04 it shows the max cap of Hero to be lv30. Does this mean we might have to complete a completely different set of COs to up its cap?
    Last edited by Anduril; Jun 11, 2017 at 01:36 AM.

  9. #9

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    That is not a stance. It's a fancier Katana Combat where if you end it you get a big burst move that's different depending on which weapon is currently out. Sword ender is a bunch of heavy-hitting slashes (overend on steroids), tmg ender is one big "Jackpot" shot. Talis ender is the ...orange Nagrants? hard to tell.

    That "War Cry" isn't actually war cry, but one of the unused skills Hunter had in the datamine a long time ago. If it's still the same, it should boost gradual PP recovery by a % after activation.

    Doesn't seem this class will have stances at all. This should nullify the TMG stance up ring
    Last edited by Xaelouse; Jun 10, 2017 at 01:36 PM.

  10. #10

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    Quote Originally Posted by Xaelouse View Post
    That is not a stance. It's a fancier Katana Combat where if you end it you get a big burst move that's different depending on which weapon is currently out. Sword ender is a bunch of heavy-hitting slashes (overend on steroids), tmg ender is one big "Jackpot" shot. Talis ender is the ...orange Nagrants? hard to tell.

    That "War Cry" isn't actually war cry, but one of the unused skills Hunter had in the datamine a long time ago. If it's still the same, it should boost gradual PP recovery by a % after activation.

    Doesn't seem this class will have stances at all. This should nullify the TMG stance up ring
    That not-warcry sounds very nice. And I'm glad the tmg stance up right won't work cause it would screw up the balance instantly if you could just get a 30% stat boost for only one weapon. Hero should be fully balanced, not gunslash: the class.

    Quote Originally Posted by Anduril View Post
    Something I just noticed in the video: at ~1:04 it shows the max cap of Hero to be lv30. Does this mean we might have to complete a completely different set of COs to up its cap?
    Looks like it, considering Koffie's old lvl cap co counts for all classes>_<

    Sega saying it's the first advance class is weird and worries me. I thought the first advanced classes were fi, gu and te? Either way, in light of the lvl 30 cap this statement sounds like Sega will mess up the game pretty hard. It's evident they are trying to emulate generic mmorpgs with first gathering/fishing and now generic fantasy and a total lack of the awesome, incredibly rare dual class system (also terrible generic enemy design with at least partially clone ais, the grim Reapers were just Luda Sorcers with a different model).
    That makes me worry Hero will work like advanced classes in many mmorpgs, endgame is all about those and early game classes are worthless.
    Then, wtf is gonna happen to regular class combos?

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