the thing i didnt like about pso is the humar, he just looked silly with those shorts and mega man arm. now that i think about it, hes my least favoret in psz too lol
the thing i didnt like about pso is the humar, he just looked silly with those shorts and mega man arm. now that i think about it, hes my least favoret in psz too lol
i like the chibi styling i just wish you could mess with the proportions so you could make proper chibi characters
yea, i wanted to remake my racast from pso. he was really short and fat and it looked pretty cool lol.
lol im picturing what he might look like in my head holding a launcher that dwarfs him by comparison
Aesthetically speaking, there are alot of similarities. You have creatures that are basically "hard" fantasy-sci-fi. They arent anything you see on earth, but they arent unbelievable either (once you get past their ability to, you know, cast techniques, jump impossible distances, etc). PSO's bosses, most of its enemies, the character designs (minus the facial features) and the environments all looked like they could have easily come from a western concept art studio. This is where I get the MP similarity (which obviously IS a western developed game), both games take place in a sci-fi/fantasy future, both have a look that deals heavily with unique, but fairly realistic creatures and settings.
i dont remember the enemys in metroid games too well, but the vr temple really reminds me of what little i played of metroid prime and hunters
I also am none to fond of the fact that the only possible look for the Humar is male jailbait.
However the, RAmar, FOmar,FOnewm, HUnewm all look sufficiently mature.
Last edited by Aether; Oct 19, 2009 at 07:43 PM.
i dunno for the first time i wanna play the humar but i have a set group of characters that i play so i will be remaking those but if i get a second copy then i will be playing a humar as my main
And yet they could have gone for a more PSO style (though this is old news) and done all of the above. The RAcasts don't have a whole lot of detail in these pictures but that would have likely changed given the state of development the game was in when these shots were taken. I'm not sure why they decided to go with the style they did when PSO was more than possible. They didn't though, and that's the end of that.
I kind of see the similar, in that you don't look at anything and go 'why would you wear that into combat' (except for PSO FOnewm, but that's a very specific issue). While most PSO enemies were simple, they without question fit into the surroundings. I mean from the vids I've watched, I'm more confused by what some bosses are than how to kill them. They are doing the best with the DS capabilities, but that means that they had to make things a tad more outlandish. Which makes some things a tad too outlandish.
I'd love for a sequel PSZ to head to the Wii and use the increased graphics power to give us a closer midpoint between PSZ and PS0. Little more variety, little more graphics, keep the combat system set-up (maybe give a 4th/8th pallet spot). As I am saddened by most of the PSZ character design options, and long for a console home for the 'true successor' to PSO. Mostly so I can have 6, maybe even 8 hairstyles and colors.
*Note: I do not hate PSU. I just like my techs away from my weapons. And I love fighting unarmed time to time.*
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