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  1. #131
    Hearty Official Member Chuck_Norris's Avatar
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    The Monster Hunter series has always been about realistic combat. What if you were actually fighting a bull 20 feet tall? You probably wouldn't be able to take more than a few hits from it. You can't just lock on to something in real life. The MH series has always been unique in it's difficulty, and I assure you, just making it a PSU would not only not bring in new fans, but it would piss off the old ones and push them away. What if they put auto targeting in Uncharted? Or the next Sly Cooper game? It just doesn't fit.

    On the note of Resident Evil, when exactly did RE stop being scary? Oh yeah, when it got good controls. Same goes for Silent Hill.
    Last edited by Chuck_Norris; Mar 26, 2010 at 12:04 AM.

  2. #132
    Lobas Enthusiast Zeek123's Avatar
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    Quote Originally Posted by Chuck_Norris View Post
    The Monster Hunter series has always been about realistic combat. What if you were actually fighting a bull 20 feet tall? You probably wouldn't be able to take more than a few hits from it. You can't just lock on to something in real life. The MH series has always been unique in it's difficulty, and I assure you, just making it a PSU would not only not bring in new fans, but it would piss off the old ones and push them away. What if they put auto targeting in Uncharted? Or the next Sly Cooper game? It just doesn't fit.

    On the note of Resident Evil, when exactly did RE stop being scary? Oh yeah, when it got good controls. Same goes for Silent Hill.
    Well... comparing an RPG to a 3rd person shooter isn't really fair, but whatever. I'm kind of done with this topic. If you don't want it, you don't want it.

    And uh... you bet your ass I'll be fixated on that bull.
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  3. #133
    RAcast v2.03 amtalx's Avatar
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    Quote Originally Posted by Chuck_Norris View Post
    ...realistic combat...What if you were actually fighting a bull 20 feet tall...
    So close...yet so far.

    And RE was never scary. A false sense of urgency drummed up by grossly inadequate controls is not fear. It's dread as a result of the combination of developers putting you in a situation in which you are poorly equipped to escape, and the consequences of failure due to an exceptionally terrible save system.
    Last edited by amtalx; Mar 26, 2010 at 01:23 AM.

  4. #134
    Hearty Official Member Chuck_Norris's Avatar
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    Quote Originally Posted by amtalx View Post
    So close...yet so far.
    Take that how you will, but in MH you do get a feeling of fighting something that's far stronger than you, and you need to use your wits to defeat it.

    Perhaps realistic was a poor choice of words, but it does feel like that's what its trying to do. Trying to give an accuracy simulation of fighting a giant beast while wearing heavy armor and using heavy, slow weapons. The animations are very realistic, and reaction time is just as important as predictions on what the monster is going to do.

  5. #135

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    And once again this argument can be destroyed with Demon's Souls.

    Realistic weapon wielding animations? Yes. Do you always feel like the enemies have the upperhand? Yup. Using your superior knowledge to take them down? Absolutely. Every one of those things is in Demons Souls, and that game still has a lock on.

    And the idea that "lock on" doesn't exist in real life is silly. Of course it does, why wouldn't you always face your foe in combat? Unless youre running away in fear of course. I would argue that the lack of a lock on is actually unrealistic, it creates a false sense of difficulty.
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  6. #136
    RAcast v2.03 amtalx's Avatar
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    Demon's Souls doing MH better than MH? I'd need to play Demon's Souls first.

    That reminds me of how I feel about Dead Space: making RE look stupid in the genre that it created.

  7. #137
    Resist/RealLife++ Volcompat321's Avatar
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    I don't see Demon's Souls as a good comparison to Monster Hunter.
    While they may be the closest thing to each other, they are both really it's own game.

    I love Demon's Souls and Monster Hunter.

  8. #138

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    Quote Originally Posted by Volcompat321 View Post
    I don't see Demon's Souls as a good comparison to Monster Hunter.
    While they may be the closest thing to each other, they are both really it's own game.
    No, its completely valid. The argument was that there was no way that a lock on would work with big,fast, multi-targetable enemies, and I showed via example that thats not the case, because Demon's Souls does all of those, and still manages to be as hard, if not harder than Monster Hunter. This means that the "No-Lock on" argument is pretty easily invalidated.
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  9. #139
    Hearty Official Member Chuck_Norris's Avatar
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    Quote Originally Posted by Niered View Post
    And the idea that "lock on" doesn't exist in real life is silly. Of course it does, why wouldn't you always face your foe in combat? Unless youre running away in fear of course. I would argue that the lack of a lock on is actually unrealistic, it creates a false sense of difficulty.
    Do you have eyes on the back of your head or something? If you are facing away from something, you obviously can't see it. A lock on would reprisent being able to see anything from any angle no matter what, which is physically impossible.

    Stupid arguments aside, a lock-on feature would simply alienate Capcom's loyal audience. They would feel that they're dumbing their game down, and it really wouldn't help bring in more people any more than it does now. If you look at a game box, and it reads "Now with new lock-on ability!" does that seal your purchase? It's not something that's gonna make millions of newbies rush out to buy it.

  10. #140
    Resist/RealLife++ Volcompat321's Avatar
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    Quote Originally Posted by Niered View Post
    No, its completely valid. The argument was that there was no way that a lock on would work with big,fast, multi-targetable enemies, and I showed via example that thats not the case, because Demon's Souls does all of those, and still manages to be as hard, if not harder than Monster Hunter. This means that the "No-Lock on" argument is pretty easily invalidated.

    Not really.

    It's a different playstyle than Monster Hunter.

    Yes, Demon's Souls has huge monsters, and has big swords/bows and whatnot, but it's not the same at all.

    Have you played either of them for a good amount of time?
    You'd know the way Demon's Souls plays is different.

    I've had many occasions in Demon's Souls where I'd be locked on and get killed because of it.
    The only time I've had an easy time with the lock on (which is in an awkward place to be; being a click in the joystick) is when I used a bow, or magic.

    Lock on in Demon's Souls is not good for melee, mainly because it's easy to jump into what you're trying to kill.
    Though the game does try to eliminate that factor, by letting you control where you jump(direction) but it doesn't help much.
    But maybe that was just a problem with me. I'd jump into (while thinking I hit the opposite direction) the Flame Lurker in particular.
    I will say though, the second stick as a camera control is great.

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