I loved being up close and fast back in the day. I'd definitely go with Hunter, as the gameplay looks fantastic! I can't wait to see what daggers or other light weaponry they produce!
Hunter
Ranger
Force
I loved being up close and fast back in the day. I'd definitely go with Hunter, as the gameplay looks fantastic! I can't wait to see what daggers or other light weaponry they produce!
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What a hard Question!! Now, I'm extreamly loyal to my RAcaseal, however I really enjoy melee purely because I love high damage output and loot drops at my feet ^.^ FO char's are awesome though, I really enjoyed playing my FO back on BB
To me it looks like some form of melee button timing might be in there. Watch the lower center icons in the toolbar, they flash when that button has been hit and execute attacks. Now whenever a melee user is swingin his sword, you see a circle expand out just above the group of 3 action icons, usually just as the weapon hits an enemy. Sometimes it doesn't do it though (fight around the ship at 2:47 seems to be the best example of this.) It also never does this for any of the guns. This could be some indicator of successfully timing something right and getting a better hit.
Well the main reason I didn't think it would be there is due to the aerial combos. Knowing how SEGA has been recently with every other PS title they have been going on the button mash route and have been rather simplistic and repetitive with the systems.
I don't much have a problem with that, but it gives you more to do then sit there mindlessly tapping a button.
I love force, but I would say hunter just to get down the controls.
Gamertag: MR CauSe iM GoD ID: 30054283
To me the old button system was more or less just as mindless. Yeah, when you first played the game it took a moment to adjust, but within a few tries it was easy enough to get down, and then it was just mindless presses spaced out. More often than not the main worry wasn't executing the combo, it was how long you were left open after executing it that mattered (such as doing to many combos that lasted to long against De Rol Le and then getting punished with a tentacle to the face for it because you couldn't run away.)
This doesn't look like the case, but it would have been nice to have the air combo launch on a separate button, then mix up combos based on normal/strong presses. The problem with any simple button combos for me in any grindy game is simply the same though: once you get it memorized it's just as mindless as button mashing.
Ah so true, but that's natural for any combo system really. It begins to become instinctual. I guess all we can do for now is wait and see how it turns out.
I still want some force game play. I want to see if they went a little more creative with the spell animations.
HUnewearl all day every day.
Might go for HU or RAnewm on this rodeo through space.
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