Transitions? Breaking the forth wall like that is against teh rulez. For Falz/profound darkness being the big bad, they kinda felt like a whole lotta hot air. I mean it appeared to do some stuff, but they came off more as giant punching bags that glare back at you, maybe
mook will come out and tell them to stop. Could maybe use more visuals and interaction, like punching and charging inbetween attacks and dealing with death lazers. Maybe some more dialogue to give the villain more character other than mook entry #99 that spawned there. In the end though they save the day and kept their jobs for once. So that's cool. No wondering the galaxy looking for a purpose in life anymore. Or dealing with the resource problem.
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