What rare mag looks the best is completely up to you. In this guide when
I suggest a Mag I mean one from its group. Groups are determined by special
abilities.
Groups are:
Group A: Deva, Diwari, Pushan, Rati, Rukmin, Savitri
Group B: Bhima
Group C: Nidra, Sato
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HUmar
Group A, Group B
Group A: The frequent Shifta and Deband help HUmars a lot since they can't
cast it on themselves, and the Resta can help in a tight spot.
Group B: The Shifta and Deband help, and it is noce to go melee without
taking any damage.
HUnewearl
Group A, Group B
Group A: The frequent Shifta and Deband help a lot and the Resta can help
in a tight spot.
Group B: The Shifta and Deband help, and it is nice to go melee without
taking any damage.
HUcast
Group A, Group B
Group A: HUcasts can't use spells, so the Shifta and Deband help a lot,
and the Resta is also useful when low on Trimates.
Group B: HUnters can benefit from some invincibility, but the Shifta and
Deband are usefull since HUcasts can't cast them.
HUcaseal
Group A, Group B
Group A: HUcaseals can't use spells, so all of these abilities help.
Group B: HUcaseals can benefit from Invincibility, and the bar fills often
for HUnters, meaning lots of Shifta and Deband.
RAmar
Group A
Group A: RAngers normally stay out of the action, so the invincibility
is near useless, and the Shifta and Deband is good if you don't like casting
it on yourself.
RAmarl
Group A
Group A: RAmarls stay out of the action most of the time, so Invincibily
isn't as good as usefull on RAngers as on FOrces or HUnters.
RAcast
Group A
Group A: RAcasts can benefit greatly from the frequent Shifta and Deband,
and if your health gets too low, the Resta is nice.
Racaseal
Group A
Group A: RAcaseals can't use spells, so the Shifta and Deband help, especially
offline or without a FOrce, and the Resta helps, especially if you go
Melee, since RAcaseals have the Defense to do so.
FOmar
Group B, Group C
Group B: FOmars can go melee, so the Shifta Deband helps if you forget
to cast it, and FOrces have low Defense so the Invincibility helps.
Group C: FOmars have low Defense and HP, so Invincibility as every special
helps.
Fomarl
Group B, Group C
Group B: FOmarls are good at melee but they have low HP and Defense, so
the Invincibility helps and if you forget to cast it, Shfta and Deband
can make a difference.
Group C: FOmarls have somewhat low HP and Defense, and these mags give
Invincibility to make up for that.
FOnewm
Group C
Group C: FOnewms have one of the lowest HPs and Defenses in the game and
normally aren't used for melee, but the Invincibilty always helps make
up for low Defense and HP.
FOnewearl
Group C
Group C: FOnewearls have somewhat low HP and Defense, so Invincibility
helps a lot.
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