cHaOsMaZtA's, RicoRoyal's, and Quo's Ultimate Max Stat Guide |
Preface |
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The Guides |
Begining |
Hello, folks! This is cHaOsMaZtA speaking. This is the ultimate max stat guide. I got the idea for this guide when I noticed several problems with FurryBagi's max stat guide, which was being quoted as the one to use around PSOW. I made a thread in Mag, Quest, Item, and Section ID, and then RicoRoyal and Quo offered to assist me. And that's how we got to where we are right now. We had several goals for this guide. We wanted to give people a variety of the most efficient, accurate, and practical methods for maxing or getting as close as possible to maxing a character's stats. We used a couple of guidelines while trying to accomplish the mentioned goals.
1. Use as few armor slots as possible There are several things to keep in mind when using this guide. Most of the characters in this guide have several different methods which they can use to max their stats. Most of these methods use a certain number of God/Abilities, as well as a corresponding God/Unit. The purpose of this is to give the reader different options in case they ever need another slot open. The God/Unit chosen will determine which single stat is to be sacrificed for the extra open slot. If the character has leftover materials, you could use them toward the stat that is getting sacrificed when you remove the God/Unit, thus reducing the stat deficit. For example, on the HUmar, all of the methods use 1 God/Ability and another different God/Unit. I like the God/Mind method, because MST isn't that important to Hunters, and when you use the extra mats toward mind, you can take off the God/Mind and MST will only be 14 points away from max. Four of the characters, the HUnewearl, the RAcaseal, the FOnewm, and the FOnewearl, have more complex methods than the others. They use a thing we call sub-methods. That means there are groups of methods that use the same material diet, but use different mags and units. Each sub-method has different roles, such as giving a character the best stats for meleeing or maxing out a character's MST for tech casting, and you can switch between them by just changing the mag and the slot units. If you don't understand, then look over one of those characters, and see what I'm talking about. If you still don't understand, well, then that's too bad . There is one more thing to keep in mind. All fleshie (human or newman) characters can do something rather useful. The POW and MIND mag levels and material numbers are interchangeable. For example, let's say a certain method calls for a mag with def5/pow95/dex50/mind50 and these materials: power 50, mind 95. If you needed to, you could have 45 less POW levels and 45 more MIND levels, and 45 more power materials and 45 less mind materials. You can manipulate this to do whatever you need, if it is possible. Well, that's it for the introduction and explanation. Off to the guides!! Click on character name to access PDF file:
Complete PDF Guide (includes introduction and credits) |
Credits |
RicoRoyal - Made RAcast, HUcast, HUnewearl, FOnewearl, and FOnewm guides - Checked cHaOsMaZtA's and Quo's work - Edited the guide once I compiled it - Converted guide to PDF format Quo - Made HUcaseal, FOmar, FOmarl, and RAmarl guides - Checked cHaOsMaZtA's and RicoRoyal's work - Edited the guide once I compiled it cHaOsMaZtA - Made HUmar, RAmar, and RAcaseal guides - Checked RicoRoyal's and Quo's work - Compiled all the individual guides together
Special thanks to Credit for this guide goes to cHaOsMaZtA, RicoRoyal, and Quo
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