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CM_vs_HP
Jan 26, 2007, 08:43 AM
I came across a lot of PSO player... and everytime i seem to repeat myself...even lately.

Ill post the info here and redirect everyone to here if they need be.


Each special attack have an activation rate.
To have a special activate, you need 2 thing.

1.you need to know if you can hit the target.
ATA calculator (http://z.purei.org/psocalc.php)


2.you need to have the special activate once you hit.



Special attack based on ennemy ESP
(Activation rate - ennemy ESP)/reduction= success rate

Confusion

-Panic:29%
-Riot:44%
-Havoc:60%
-Chaos%76%

Ice

-Ice:32%
-Frost48%
-Freeze:64%
-Blizzard:80%

Paralysis

-Bind:32%
-Hold:48%
-Seize:64%
-Arrest:80%


Dont forget that android have a 30% bonus on activation rate with special related to ESP(ultimate mode only).



Special attack based on ennemy EDK
(activation rate - ennemy EDK)/reduction= success rate

Instant kill

-Dim:48%
-Shadow:66%
-Dark:78%
-Hell:93%



Special attack with set activation rate


Set to 50%(still discuted about, might be a little higher)

Reduces Enemy HP
-Devil's:1/2 & Demon's:3/4 /reduction


Set to 100%

Drain Enemy HP (of max ennemy HP)
-Draw:5% Drain:9% Fill:13% Gush:17% /reduction
max cap:120HP

Refills TP (of your maximum TP)
-Heart:3% Mind:4% Soul:5% Geist:6% /reduction
max cap:100TP

Steals EXP (of monster total XP)
-Master's:8% Lord's:10% King's:12% /reduction
max cap:80XP(30% android boost ulti.)


/reduction:
Daggers have 1/2 reduction
Mechguns have 1/3 reduction
Shots have 1/3 reduction
Slicers have 1/3 reduction

Partisans have 1/2 reduction
Swords have 1/2 reduction
Double Sabers have 1/2 reduction
Paired Swords have 1/2 reduction
Launchers have 1/2 reduction

Reduction for special attack based on ESP and EDK is applyed for the success rate of the special.

Reduction for special attack with set activation rate decrease the power of its effect.

Weapon 10, 11, 12 stars(1,2&3 Gold) and SRank arent affected by reduction.



Set to 100%

Fire damage
[(your character Lv - 1)/? + ??] = your base damage
base damage x [1 - (ennemy EFR x .01] = your damage to ennemy

-Heat: / 4 + 40
-Fire: / 3 + 60
-Flame: / 2 + 80
-Burning: + 100


Lightning damage
[(your character Lv - 1)/? + ??] = your base damage
base damage x [1 - (ennemy ETH x .01] = your damage to ennemy

-Shock: / 4 + 40
-Thunder: / 3 + 60
-Storm: / 2 + 80
-Tempest: + 100


Sacrificial Attack

-Charge :200 Meseta

-Spirit :20% TP remaining___special isnt infinite
will stop working once TP reach minimal value

-Berserk:25% HP remaining___special is infinite
will stop working if HP value go under 3


Heres some thing that can make HP go under 3 by draining it, stoping the berserk to work.
-Twin Blaze
-Luminous Field
-Del lilly special ability


I dont have any other in mind right now.
I you remember any other thing with drain effect, tell them to me ill add them here.



everything work with % in PSO.
no matter whats the number of DEF you have,
it will never affect the damage dealt to you by any magic.
the number you have for each magic resistance = the damage reduction % from the magic.


evrything is related to your HP.
physical damage, magical damage or set damage, if you loose more than 25% of your health you fall.
if you loose less, you stay up(multihit...recon any1?)



Monster EVP, ESP and EDK can easily be found in the bestiary of this website
Pso-W Bestiary (http://www.pso-world.com/sections.php?section=Beastiary&op=viewtopsection)

Most of the activation rate were taken from the element level chart of this website
Element Chart (http://www.pso-world.com/sections.php?op=viewarticle&artid=326)

Hope this help, enjoy this great game.





<font size=-1>[ This Message was edited by: CM_vs_HP on 2007-03-07 04:59 ]</font>

OranDNA
Jan 26, 2007, 10:28 AM
Lol that helps

BlueKnight
Jan 26, 2007, 12:49 PM
That is good INFO for new players on the game. Thay should all look a this post. It will help alot of people.
Good Job.

KojiroAK
Jan 26, 2007, 01:03 PM
Are you sure about the reductions on multihit weapons?

Here (http://www.pso-world.com/viewtopic.php?topic=108783&forum=7&start=0&20#5) it says:



Daggers have 1/2 reduction
Mechguns have 1/3 reduction
Shots have 1/3 reduction
Slicers have 1/3 reduction

Partisans have 1/2 reduction
Swords have 1/2 reduction
Double Sabers have 1/2 reduction
Paired Swords have 1/2 reduction
Launchers have 1/2 reduction

Out_Kast
Jan 26, 2007, 01:05 PM
Wow, there's a whole bunch of stuff in there I never knew http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif
Good Job.

CM_vs_HP
Jan 26, 2007, 01:27 PM
On 2007-01-26 10:03, KojiroAK wrote:
Are you sure about the reductions on multihit weapons?

Here (http://www.pso-world.com/viewtopic.php?topic=108783&forum=7&start=0&20#5) it says:



Daggers have 1/2 reduction
Mechguns have 1/3 reduction
Shots have 1/3 reduction
Slicers have 1/3 reduction

Partisans have 1/2 reduction
Swords have 1/2 reduction
Double Sabers have 1/2 reduction
Paired Swords have 1/2 reduction
Launchers have 1/2 reduction





yes , if he tested it i will assume that it is the right answer and change it in my post. i was able to test a lot using demon ripper, demon vulcan but wasnt able to test slicer or shot since i didnt had any of them.

thx good to know, old stuff hidden in here.

KojiroAK
Jan 26, 2007, 01:37 PM
What also would be interesting would be the caps of Drain HP/TP.

Banish
Jan 26, 2007, 05:35 PM
Nice guide, I really liked it!

pso-dude
Jan 26, 2007, 05:40 PM
this answered a question on specials for me lol, seriously this should be a stickie.

Undeadpriest
Jan 26, 2007, 07:38 PM
Boring to read but helpful indeed.

Saffran
Jan 26, 2007, 09:11 PM
Unreduced drains will give off a max of 120HP or 100TP or 80Exp (for a robot) per hit.

KojiroAK
Jan 28, 2007, 05:02 PM
On 2007-01-26 18:11, Saffran wrote:
Unreduced drains will give off a max of 120HP or 100TP or 80Exp (for a robot) per hit.



Thats on ultimate.
On Normal, Hard and V.Hard the Caps are lower.

Drakorn
Jan 28, 2007, 05:24 PM
Even though i dont like reading, i have to say that it didnt bore me out like some other guides do.

CM_vs_HP
Jan 29, 2007, 07:39 PM
I did some test today with a fire autogun and a fire shot.
It seem that Fire damage and Lightning damage special arent affected by reduction on any weapon.

Both weapon were doing the exact same damage on special attack. I suppose its because those special have a set damage effect as base .
It completely broke the purpose of putting burning or tempest special into a srank weapon.

If some 1 knows more about those special and did some test, its the place to talk about it.


<font size=-1>[ This Message was edited by: CM_vs_HP on 2007-01-29 22:15 ]</font>

KojiroAK
Jan 30, 2007, 04:35 AM
I found the caps for HP drain.

Normal: 30
Hard:60
Very Hard:90
Ultimate:120

But on the 1/3 is a little bit special.

It isn't x/3 it's x/3-1

So 1/3 reduced cap
Normal:9
Hard:19
Very Hard :29
Ultimate:39

How it is on 1/2 i don't know yet.

Kevino
Jan 30, 2007, 09:19 AM
wait. wouldn't it be better to put it on a srank because it's unreduced or is it worse because it is always reduced no matter what?

KojiroAK
Jan 30, 2007, 09:42 AM
On 2007-01-30 06:19, Kevino wrote:
wait. wouldn't it be better to put it on a srank because it's unreduced or is it worse because it is always reduced no matter what?



S-Rank have generally unreduced.
That mean you would have the unreduced caps.
But still caps.