Originally Posted by
Sinue_v2
I received Skyrim Special Edition for the PC for free, since i owned the Legendary edition already, and I have to say that Bethesda really phoned this one in. I understand that it was just refuse from the test-build of the updated engine during development of FO4, and as a free game, there's not really much to complain about. However, I and others on the PC are the exception, and that Bethesda is charging $60 for what basically amounts to a 64bit executable to console players who it means nothing to is just disgusting. Sure there's some new shaders and lighting effects, but nothing really impressive that stands out as a clear improvement. Certainly not worth full market price. It's like having a VERY subtle ENB with most of the options turned off. Meshes were not updated. Bugs were not fixed. Features were not added. Textures appear to be a simple upscaling of their 1k HD texture pack to 2k, and still manage to look less crisp and detailed than even the performance 512 user-made textures widely available.
Most mods are broken on the PC end. Mesh and Texture replacements still work for the most part, but all plugins must be updated and animations re-registered. SKSE is still a long way off, so most mods that use that or it's depenants (like SkyUI) won't be around for perhaps a year. ENB may well not get ported at all, so goodbye parallax mapping on textures. The Xbox had it's mod disk quota upped to 5GB, which is more than double what it was - though still oppressively tiny. PS4 got the worst of it though, since they don't allow any external assets. This means that not only can you not add in any new content (like weapons, armors, monsters, animations, etc), but you cannot even edit old ones since that requires them to extracted from the archive first - thus making them external. Shittier still, the scripting engine in Skyrim saves it's scripts and source externally from the plugin (unlike Obliv/FO3/NV/Morrowind where scripts were saved internally). This means no custom scripts and no edits to existing scripts, and scripts are basically 90% of how the game operates. This means no bug fixes, no substantive gameplay alterations, no new effects, and even the most simple quest mods are impossible now since scripts are how Skyrim advances quest stages. Mods there are reduced to a glorified cheat engine.
If anyone here has the slightest interest in Skyrim Special Edition and hasn't bought it yet, I'd strongly advise against it. Especially if you have a computer that can run the 2012 edition of Skyrim. Your still FAR better off sticking with Legendary Edition.
Otherwise, well I got a PS4 slim for the upcoming Gravity Rush 2, and so far I've been playing Uncharted 4, Elder Scrolls Online, Bloodborne, Gravity Rush Remaster, God of War Remaster, Resident Evil Remake Remaster (christ, this pattern is starting to get depressing). RE was free on PSN, and worth another play-through since my NGC is packed away. Never played God of War III being on 360 last gen. Gravity Rush Remaster... well, I got the Vita version, but I loved it enough to buy a slightly shinier non-portable version. Uncharted 4 is... cinematic, and great fun story wise, but in gameplay it and the new Tomb Raiders just make me consider getting TR:Underworld for a more classic experience. ESO I haven't really dug into, and Bloodborne is still a work in progress.
Also got DOOM on the PC. DOOM is.. ok, I suppose. Could have done without the "story" elements and player worshiping in favor of better level design though.
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